Flush() | ZCamera | [inline] |
GetBillMatrix() | ZCamera | [inline] |
GetEye() | ZCamera | [inline] |
GetLookat() | ZCamera | [inline] |
GetUp() | ZCamera | [inline] |
GetViewMatrix() | ZCamera | [inline] |
m_matBill | ZCamera | [private] |
m_matView | ZCamera | [private] |
m_vCross | ZCamera | [private] |
m_vLookat | ZCamera | [private] |
m_vUp | ZCamera | [private] |
m_vView | ZCamera | [private] |
MoveLocalX(float dist) | ZCamera | |
MoveLocalY(float dist) | ZCamera | |
MoveLocalY_ex(float dist) | ZCamera | |
MoveLocalZ(float dist) | ZCamera | |
MoveTo(D3DXVECTOR3 *pv) | ZCamera | |
RotateLocalX(float angle) | ZCamera | |
RotateLocalY(float angle) | ZCamera | |
SetEye(D3DXVECTOR3 *pv) | ZCamera | [inline] |
SetLookat(D3DXVECTOR3 *pv) | ZCamera | [inline] |
SetUp(D3DXVECTOR3 *pv) | ZCamera | [inline] |
SetView(D3DXVECTOR3 *pvEye, D3DXVECTOR3 *pvLookat, D3DXVECTOR3 *pvUp) | ZCamera | |
ZCamera() | ZCamera |